> For the complete documentation index, see [llms.txt](https://plantmaster.gitbook.io/plantmaster-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://plantmaster.gitbook.io/plantmaster-whitepaper/game/upcoming-game-scene.md).

# Upcoming Game Scene

#### PlantMaster features a daytime setting where the sun is shining and the zombies are relatively easy to see.

#### Our game developers are planning to introduce new game modes in the future. One of these modes is called "black mode," which may imply a dark or nighttime setting where visibility is limited, making it harder for players to see approaching zombies. Another mode is called "fog mode," which may imply a misty environment where visibility is further reduced. In this mode, players may need to rely on sound cues or other indicators to detect approaching zombies. Finally, there is the "swimming pool mode," which suggests a new game environment that features a water-filled pool, which introduces new challenges and opportunities for players to defend against zombies.

![](/files/3HrEIUs9KUy5zQoCZ8Cg)![](/files/Gn8XET3VjAem4UDkl3xW)

#### These new game modes will likely introduce new challenges and require players to adopt different strategies and approaches to succeed. For example, in the "black mode" players may need to rely on plants with strong senses like the "Fume-shroom" to detect and attack zombies. In "fog mode," players may need to use plants with long-range attacks such as "Cattail" or "Lily Pad" to cover larger areas of the map. In "swimming pool mode," players may need to utilize Water-based plants like "Lily Pad" and "Tangle Kelp" to defend against zombies that can swim.

#### Overall, the addition of these new game modes can add freshness and excitement to the game, keeping players engaged and entertained for longer periods of time.


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